The size of the Destroyer is small and compact for a warship, makes them ideal for scouting missions and main fighters, engaging enemy at close range while larger vessels would stay behind and support Destroyers. Its gun turret can deal a lot of shells in quick succession, and added with its torpedo tubes, which are pointing at the front, the Destroyer can deliver heavy ordnance which can sink most of opposing ships in few salvos. The main fighting unit of the US Navy, Destroyers are extensively used across the globe for various operations like convoy escort, anti-submarine operations, scouting of unknown waters and many more. (but don't expect NProject Mod exclusive units here)Īnd at the end to give you something that we have been working on this mod. Bug fixes, enhancement, and competitive balances existed in NProject Mod. Each faction have more advanced tech tree compared to the original game simpleton tech tree. New maps made specifically for the naval combat. Higher-tier and variety ships will be added later. Standard ships for all vanilla factions. Shipyard structures for all three factions along with the respective deploying vehicles. We are planning to release the first version, which will contain: ![]() ![]() Thought there are also few things we want to add, which aren't totally associated with naval warfare, but we will come to that later. You can build your Shipyard wherever you want as long as it's on the water. With this, Shipyards and naval units can't be built on the lands anymore (which often to happen in other naval mods). Since your Dozers and Workers cannot perform off-shore construction operational, you are provided with the new "Shipyard Cores" which are amphibious and carrying construction material for your Shipyards. And unlike another naval mods, this mod using the newest method of build method to build naval structures. Under the new leadership of NProductions who have bring the NProject Mod, Tidal Wars aims to give you the best of the possible naval warfare into the Generals game while keeping "in-style" from the original game. This mod now have been reborn with the name Tidal Wars. Those who have followed us from the beginning supposedly know this mod have been coming from a long road, that's why after several reboots, now our purpose is finally set up. We have decided to scrap the originally planned fourth faction (the Evans faction), thus the name of this mod, Project Evans, was no longer valid. ![]() After the hiatus, some leadership changes, and long discussions, we decided to change our direction and restate our objectives.
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